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render = function render(){var _vm=this,_c=_vm._self._c;return _c('div',{staticClass:\"world-map\",attrs:{\"id\":_vm.id}})\n}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","/**\r\n * Simple throttle function that executes a passed function only once in the specified timeout\r\n * @param handlerFunc\r\n * @param [timeout] the throttle interval\r\n */\r\nexport function throttle(handlerFunc, timeout = 66) {\r\n let resizeTimeout;\r\n if (!resizeTimeout) {\r\n resizeTimeout = setTimeout(() => {\r\n resizeTimeout = null;\r\n handlerFunc();\r\n // The actualResizeHandler will execute at a rate of 15fps\r\n }, timeout);\r\n }\r\n}\r\n","\r\n \r\n\r\n\r\n\r\n","import mod from \"-!../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../node_modules/thread-loader/dist/cjs.js!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./WorldMap.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../node_modules/thread-loader/dist/cjs.js!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./WorldMap.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./WorldMap.vue?vue&type=template&id=d2879e58&\"\nimport script from \"./WorldMap.vue?vue&type=script&lang=js&\"\nexport * from \"./WorldMap.vue?vue&type=script&lang=js&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\nexport default component.exports","var DESCRIPTORS = require('./_descriptors');\nvar getKeys = require('./_object-keys');\nvar toIObject = require('./_to-iobject');\nvar isEnum = require('./_object-pie').f;\nmodule.exports = function (isEntries) {\n return function (it) {\n var O = toIObject(it);\n var keys = getKeys(O);\n var length = keys.length;\n var i = 0;\n var result = [];\n var key;\n while (length > i) {\n key = keys[i++];\n if (!DESCRIPTORS || isEnum.call(O, key)) {\n result.push(isEntries ? [key, O[key]] : O[key]);\n }\n }\n return result;\n };\n};\n","// https://github.com/tc39/proposal-object-values-entries\nvar $export = require('./_export');\nvar $values = require('./_object-to-array')(false);\n\n$export($export.S, 'Object', {\n values: function values(it) {\n return $values(it);\n }\n});\n","(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n typeof define === 'function' && define.amd ? define(['exports'], factory) :\n (factory((global.topojson = global.topojson || {})));\n}(this, (function (exports) { 'use strict';\n\nfunction noop() {}\n\nfunction transformAbsolute(transform) {\n if (!transform) return noop;\n var x0,\n y0,\n kx = transform.scale[0],\n ky = transform.scale[1],\n dx = transform.translate[0],\n dy = transform.translate[1];\n return function(point, i) {\n if (!i) x0 = y0 = 0;\n point[0] = (x0 += point[0]) * kx + dx;\n point[1] = (y0 += point[1]) * ky + dy;\n };\n}\n\nfunction transformRelative(transform) {\n if (!transform) return noop;\n var x0,\n y0,\n kx = transform.scale[0],\n ky = transform.scale[1],\n dx = transform.translate[0],\n dy = transform.translate[1];\n return function(point, i) {\n if (!i) x0 = y0 = 0;\n var x1 = Math.round((point[0] - dx) / kx),\n y1 = Math.round((point[1] - dy) / ky);\n point[0] = x1 - x0;\n point[1] = y1 - y0;\n x0 = x1;\n y0 = y1;\n };\n}\n\nfunction reverse(array, n) {\n var t, j = array.length, i = j - n;\n while (i < --j) t = array[i], array[i++] = array[j], array[j] = t;\n}\n\nfunction bisect(a, x) {\n var lo = 0, hi = a.length;\n while (lo < hi) {\n var mid = lo + hi >>> 1;\n if (a[mid] < x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n}\n\nfunction feature(topology, o) {\n return o.type === \"GeometryCollection\" ? {\n type: \"FeatureCollection\",\n features: o.geometries.map(function(o) { return feature$1(topology, o); })\n } : feature$1(topology, o);\n}\n\nfunction feature$1(topology, o) {\n var f = {\n type: \"Feature\",\n id: o.id,\n properties: o.properties || {},\n geometry: object(topology, o)\n };\n if (o.id == null) delete f.id;\n return f;\n}\n\nfunction object(topology, o) {\n var absolute = transformAbsolute(topology.transform),\n arcs = topology.arcs;\n\n function arc(i, points) {\n if (points.length) points.pop();\n for (var a = arcs[i < 0 ? ~i : i], k = 0, n = a.length, p; k < n; ++k) {\n points.push(p = a[k].slice());\n absolute(p, k);\n }\n if (i < 0) reverse(points, n);\n }\n\n function point(p) {\n p = p.slice();\n absolute(p, 0);\n return p;\n }\n\n function line(arcs) {\n var points = [];\n for (var i = 0, n = arcs.length; i < n; ++i) arc(arcs[i], points);\n if (points.length < 2) points.push(points[0].slice());\n return points;\n }\n\n function ring(arcs) {\n var points = line(arcs);\n while (points.length < 4) points.push(points[0].slice());\n return points;\n }\n\n function polygon(arcs) {\n return arcs.map(ring);\n }\n\n function geometry(o) {\n var t = o.type;\n return t === \"GeometryCollection\" ? {type: t, geometries: o.geometries.map(geometry)}\n : t in geometryType ? {type: t, coordinates: geometryType[t](o)}\n : null;\n }\n\n var geometryType = {\n Point: function(o) { return point(o.coordinates); },\n MultiPoint: function(o) { return o.coordinates.map(point); },\n LineString: function(o) { return line(o.arcs); },\n MultiLineString: function(o) { return o.arcs.map(line); },\n Polygon: function(o) { return polygon(o.arcs); },\n MultiPolygon: function(o) { return o.arcs.map(polygon); }\n };\n\n return geometry(o);\n}\n\nfunction stitchArcs(topology, arcs) {\n var stitchedArcs = {},\n fragmentByStart = {},\n fragmentByEnd = {},\n fragments = [],\n emptyIndex = -1;\n\n // Stitch empty arcs first, since they may be subsumed by other arcs.\n arcs.forEach(function(i, j) {\n var arc = topology.arcs[i < 0 ? ~i : i], t;\n if (arc.length < 3 && !arc[1][0] && !arc[1][1]) {\n t = arcs[++emptyIndex], arcs[emptyIndex] = i, arcs[j] = t;\n }\n });\n\n arcs.forEach(function(i) {\n var e = ends(i),\n start = e[0],\n end = e[1],\n f, g;\n\n if (f = fragmentByEnd[start]) {\n delete fragmentByEnd[f.end];\n f.push(i);\n f.end = end;\n if (g = fragmentByStart[end]) {\n delete fragmentByStart[g.start];\n var fg = g === f ? f : f.concat(g);\n fragmentByStart[fg.start = f.start] = fragmentByEnd[fg.end = g.end] = fg;\n } else {\n fragmentByStart[f.start] = fragmentByEnd[f.end] = f;\n }\n } else if (f = fragmentByStart[end]) {\n delete fragmentByStart[f.start];\n f.unshift(i);\n f.start = start;\n if (g = fragmentByEnd[start]) {\n delete fragmentByEnd[g.end];\n var gf = g === f ? f : g.concat(f);\n fragmentByStart[gf.start = g.start] = fragmentByEnd[gf.end = f.end] = gf;\n } else {\n fragmentByStart[f.start] = fragmentByEnd[f.end] = f;\n }\n } else {\n f = [i];\n fragmentByStart[f.start = start] = fragmentByEnd[f.end = end] = f;\n }\n });\n\n function ends(i) {\n var arc = topology.arcs[i < 0 ? ~i : i], p0 = arc[0], p1;\n if (topology.transform) p1 = [0, 0], arc.forEach(function(dp) { p1[0] += dp[0], p1[1] += dp[1]; });\n else p1 = arc[arc.length - 1];\n return i < 0 ? [p1, p0] : [p0, p1];\n }\n\n function flush(fragmentByEnd, fragmentByStart) {\n for (var k in fragmentByEnd) {\n var f = fragmentByEnd[k];\n delete fragmentByStart[f.start];\n delete f.start;\n delete f.end;\n f.forEach(function(i) { stitchedArcs[i < 0 ? ~i : i] = 1; });\n fragments.push(f);\n }\n }\n\n flush(fragmentByEnd, fragmentByStart);\n flush(fragmentByStart, fragmentByEnd);\n arcs.forEach(function(i) { if (!stitchedArcs[i < 0 ? ~i : i]) fragments.push([i]); });\n\n return fragments;\n}\n\nfunction mesh(topology) {\n return object(topology, meshArcs.apply(this, arguments));\n}\n\nfunction meshArcs(topology, o, filter) {\n var arcs = [];\n\n function arc(i) {\n var j = i < 0 ? ~i : i;\n (geomsByArc[j] || (geomsByArc[j] = [])).push({i: i, g: geom});\n }\n\n function line(arcs) {\n arcs.forEach(arc);\n }\n\n function polygon(arcs) {\n arcs.forEach(line);\n }\n\n function geometry(o) {\n if (o.type === \"GeometryCollection\") o.geometries.forEach(geometry);\n else if (o.type in geometryType) geom = o, geometryType[o.type](o.arcs);\n }\n\n if (arguments.length > 1) {\n var geomsByArc = [],\n geom;\n\n var geometryType = {\n LineString: line,\n MultiLineString: polygon,\n Polygon: polygon,\n MultiPolygon: function(arcs) { arcs.forEach(polygon); }\n };\n\n geometry(o);\n\n geomsByArc.forEach(arguments.length < 3\n ? function(geoms) { arcs.push(geoms[0].i); }\n : function(geoms) { if (filter(geoms[0].g, geoms[geoms.length - 1].g)) arcs.push(geoms[0].i); });\n } else {\n for (var i = 0, n = topology.arcs.length; i < n; ++i) arcs.push(i);\n }\n\n return {type: \"MultiLineString\", arcs: stitchArcs(topology, arcs)};\n}\n\nfunction cartesianTriangleArea(triangle) {\n var a = triangle[0], b = triangle[1], c = triangle[2];\n return Math.abs((a[0] - c[0]) * (b[1] - a[1]) - (a[0] - b[0]) * (c[1] - a[1]));\n}\n\nfunction ring(ring) {\n var i = -1,\n n = ring.length,\n a,\n b = ring[n - 1],\n area = 0;\n\n while (++i < n) {\n a = b;\n b = ring[i];\n area += a[0] * b[1] - a[1] * b[0];\n }\n\n return area / 2;\n}\n\nfunction merge(topology) {\n return object(topology, mergeArcs.apply(this, arguments));\n}\n\nfunction mergeArcs(topology, objects) {\n var polygonsByArc = {},\n polygons = [],\n components = [];\n\n objects.forEach(function(o) {\n if (o.type === \"Polygon\") register(o.arcs);\n else if (o.type === \"MultiPolygon\") o.arcs.forEach(register);\n });\n\n function register(polygon) {\n polygon.forEach(function(ring$$) {\n ring$$.forEach(function(arc) {\n (polygonsByArc[arc = arc < 0 ? ~arc : arc] || (polygonsByArc[arc] = [])).push(polygon);\n });\n });\n polygons.push(polygon);\n }\n\n function area(ring$$) {\n return Math.abs(ring(object(topology, {type: \"Polygon\", arcs: [ring$$]}).coordinates[0]));\n }\n\n polygons.forEach(function(polygon) {\n if (!polygon._) {\n var component = [],\n neighbors = [polygon];\n polygon._ = 1;\n components.push(component);\n while (polygon = neighbors.pop()) {\n component.push(polygon);\n polygon.forEach(function(ring$$) {\n ring$$.forEach(function(arc) {\n polygonsByArc[arc < 0 ? ~arc : arc].forEach(function(polygon) {\n if (!polygon._) {\n polygon._ = 1;\n neighbors.push(polygon);\n }\n });\n });\n });\n }\n }\n });\n\n polygons.forEach(function(polygon) {\n delete polygon._;\n });\n\n return {\n type: \"MultiPolygon\",\n arcs: components.map(function(polygons) {\n var arcs = [], n;\n\n // Extract the exterior (unique) arcs.\n polygons.forEach(function(polygon) {\n polygon.forEach(function(ring$$) {\n ring$$.forEach(function(arc) {\n if (polygonsByArc[arc < 0 ? ~arc : arc].length < 2) {\n arcs.push(arc);\n }\n });\n });\n });\n\n // Stitch the arcs into one or more rings.\n arcs = stitchArcs(topology, arcs);\n\n // If more than one ring is returned,\n // at most one of these rings can be the exterior;\n // choose the one with the greatest absolute area.\n if ((n = arcs.length) > 1) {\n for (var i = 1, k = area(arcs[0]), ki, t; i < n; ++i) {\n if ((ki = area(arcs[i])) > k) {\n t = arcs[0], arcs[0] = arcs[i], arcs[i] = t, k = ki;\n }\n }\n }\n\n return arcs;\n })\n };\n}\n\nfunction neighbors(objects) {\n var indexesByArc = {}, // arc index -> array of object indexes\n neighbors = objects.map(function() { return []; });\n\n function line(arcs, i) {\n arcs.forEach(function(a) {\n if (a < 0) a = ~a;\n var o = indexesByArc[a];\n if (o) o.push(i);\n else indexesByArc[a] = [i];\n });\n }\n\n function polygon(arcs, i) {\n arcs.forEach(function(arc) { line(arc, i); });\n }\n\n function geometry(o, i) {\n if (o.type === \"GeometryCollection\") o.geometries.forEach(function(o) { geometry(o, i); });\n else if (o.type in geometryType) geometryType[o.type](o.arcs, i);\n }\n\n var geometryType = {\n LineString: line,\n MultiLineString: polygon,\n Polygon: polygon,\n MultiPolygon: function(arcs, i) { arcs.forEach(function(arc) { polygon(arc, i); }); }\n };\n\n objects.forEach(geometry);\n\n for (var i in indexesByArc) {\n for (var indexes = indexesByArc[i], m = indexes.length, j = 0; j < m; ++j) {\n for (var k = j + 1; k < m; ++k) {\n var ij = indexes[j], ik = indexes[k], n;\n if ((n = neighbors[ij])[i = bisect(n, ik)] !== ik) n.splice(i, 0, ik);\n if ((n = neighbors[ik])[i = bisect(n, ij)] !== ij) n.splice(i, 0, ij);\n }\n }\n }\n\n return neighbors;\n}\n\nfunction compareArea(a, b) {\n return a[1][2] - b[1][2];\n}\n\nfunction minAreaHeap() {\n var heap = {},\n array = [],\n size = 0;\n\n heap.push = function(object) {\n up(array[object._ = size] = object, size++);\n return size;\n };\n\n heap.pop = function() {\n if (size <= 0) return;\n var removed = array[0], object;\n if (--size > 0) object = array[size], down(array[object._ = 0] = object, 0);\n return removed;\n };\n\n heap.remove = function(removed) {\n var i = removed._, object;\n if (array[i] !== removed) return; // invalid request\n if (i !== --size) object = array[size], (compareArea(object, removed) < 0 ? up : down)(array[object._ = i] = object, i);\n return i;\n };\n\n function up(object, i) {\n while (i > 0) {\n var j = ((i + 1) >> 1) - 1,\n parent = array[j];\n if (compareArea(object, parent) >= 0) break;\n array[parent._ = i] = parent;\n array[object._ = i = j] = object;\n }\n }\n\n function down(object, i) {\n while (true) {\n var r = (i + 1) << 1,\n l = r - 1,\n j = i,\n child = array[j];\n if (l < size && compareArea(array[l], child) < 0) child = array[j = l];\n if (r < size && compareArea(array[r], child) < 0) child = array[j = r];\n if (j === i) break;\n array[child._ = i] = child;\n array[object._ = i = j] = object;\n }\n }\n\n return heap;\n}\n\nfunction presimplify(topology, triangleArea) {\n var absolute = transformAbsolute(topology.transform),\n relative = transformRelative(topology.transform),\n heap = minAreaHeap();\n\n if (!triangleArea) triangleArea = cartesianTriangleArea;\n\n topology.arcs.forEach(function(arc) {\n var triangles = [],\n maxArea = 0,\n triangle,\n i,\n n,\n p;\n\n // To store each point’s effective area, we create a new array rather than\n // extending the passed-in point to workaround a Chrome/V8 bug (getting\n // stuck in smi mode). For midpoints, the initial effective area of\n // Infinity will be computed in the next step.\n for (i = 0, n = arc.length; i < n; ++i) {\n p = arc[i];\n absolute(arc[i] = [p[0], p[1], Infinity], i);\n }\n\n for (i = 1, n = arc.length - 1; i < n; ++i) {\n triangle = arc.slice(i - 1, i + 2);\n triangle[1][2] = triangleArea(triangle);\n triangles.push(triangle);\n heap.push(triangle);\n }\n\n for (i = 0, n = triangles.length; i < n; ++i) {\n triangle = triangles[i];\n triangle.previous = triangles[i - 1];\n triangle.next = triangles[i + 1];\n }\n\n while (triangle = heap.pop()) {\n var previous = triangle.previous,\n next = triangle.next;\n\n // If the area of the current point is less than that of the previous point\n // to be eliminated, use the latter's area instead. This ensures that the\n // current point cannot be eliminated without eliminating previously-\n // eliminated points.\n if (triangle[1][2] < maxArea) triangle[1][2] = maxArea;\n else maxArea = triangle[1][2];\n\n if (previous) {\n previous.next = next;\n previous[2] = triangle[2];\n update(previous);\n }\n\n if (next) {\n next.previous = previous;\n next[0] = triangle[0];\n update(next);\n }\n }\n\n arc.forEach(relative);\n });\n\n function update(triangle) {\n heap.remove(triangle);\n triangle[1][2] = triangleArea(triangle);\n heap.push(triangle);\n }\n\n return topology;\n}\n\nvar version = \"1.6.27\";\n\nexports.version = version;\nexports.mesh = mesh;\nexports.meshArcs = meshArcs;\nexports.merge = merge;\nexports.mergeArcs = mergeArcs;\nexports.feature = feature;\nexports.neighbors = neighbors;\nexports.presimplify = presimplify;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));"],"sourceRoot":""}